Mostrando postagens com marcador Lighting. Mostrar todas as postagens
Mostrando postagens com marcador Lighting. Mostrar todas as postagens

Manny

Manny - concept by Robin Joseph

Sketch and Painting: Zbrush
Retopology: Silo
Uv: Uvlayout
Textures and Post: Photoshop
Hair and Fur: Ornatrix
Material, Light and Render: 3dsmax/Vray





Garlic Jr. - Dragon Ball by 50 brazilian illustrators

Hi, guys!

This is Garlic Jr, our character for Dragon Ball by 50 Brazilian Illustrators. Modeled, detailed and painted by Rayza. Textures, shading, rendering and post by me. It was a lot of fun and a great pleasure being part of this project !! That's it, hope you guys like it! Also, check out the other great illustrations https://www.behance.net/gallery/Dragon-Ball-by-50-brazilian-illustrators/13739849



Malcon

Malcon - concept by Bobby Pontillas

Sketch and Painting: Zbrush
Retopology: Silo
Uv: Uvlayout
Textures and Post: Photoshop

Material, Light and Render: 3dsmax/Vray



Ze Camper

Co-op work, based on Ido Yehimovitz "Ze Future! 20 - Ze Camper" illustration. We thought it would be fun doing something together, so we decided to do a series of studies.
This is our first. Rayza modeled the RV and I modeled the props and worked on shaders, lighting, rendering and comp.
It was a lot of fun seeing it coming to life.
More info: http://cghub.com/images/view/632545/


Bravest Warriors - Chris Kirkman

I've just started working ot this character. From the recent found cartoon Bravest Warriors.
Meet Chris Kirkman, one of the characters.

Hope you like it!


Flapjack and Captain K'nuckles



After a long time, I guess I've finished Flapjack and Captain K'nuckles. I could only work on it in my free time ( something rare lately). Despite taking too long to be finished, I liked the result and hope you guys like it too. You know, I've always struggled with creating something belivable and fun. Something simple but interesting. I tried putting this here. And part of it I could only do with some help.

So I'd like to thank for it. Pedro Conti, your workshop was inspiring and I could learn some stuff that really helped produce this scene. Vitor Hugo, even indirectly, if it weren't for your "eyes" I would certainly still be struggling to make them look belivable, so thanks for posting a break down on the eyes. I could see where to improve.

Last but not least, my girlfriend Rayza Alvarez (she's really mean). Always discovering some aberrations in the scene, but always cheering me up too.

Happy a New Year!

Little Storm

Hi, everybody!!!

After sometime away, I’ve eventually come back with a new model. I’ve been working on it lately. Based in Skottie Young concept, I did baby Storm. My intention was to capture her in a scene in which she’s “discovering” her abilities, kind of clumsy yet. At first, this was supposed to be just a chill out job but I ended up learning a lot working on her, because I had to try things I had never tried before.

Well, that’s it. Hope u guys enjoy it!!!


Softwares: 3dsmax/Vray/Zbrush/Photoshop

Bad Motherfucker [Jules Winnfield]

Well, I've finally finished up this project, Bad Motherfucker. A tribute to Jules Winnfield from Pulp Fiction.



I did eleven render passes and you can see them all in the breakdown.

Hope you like it

Let me know you opinion

Thx

(WIP) Jules Winnfield - Pulp Fiction

This time I bring a Wip, the character is a cartoon version of Jules Winnfield from the movie Pulp Fiction, I've been working on it in my free time.

I modeled the basemesh in XSI

the gun

some details in Zbrush... (I know, I'm just a newbie)


and here's a Hair test.

Hope you Like it!

To be continued...

Integração Real + 3D

Fala pessoal!

Estou trazendo aqui novamente mais um estudo de luz, dessa vez é de integração do real composta com o 3d.



Espero q gostem.

Comentários são bem-vindos.

Abraços.

Hey guys!!
Once again, one more lighting study, this time it's an intregation between real and 3D.
Hope u guys like it!
Comments are welcome.
See u soon!!

Mustang Boss 302

Fala pessoal!
Este é um modelo produzido pela escola Melies para um exercício do curso que estou fazendo, no qual era criar uma iluminação de estúdio, car shader e decalques.

Foi utilizado na lataria mapas de incidence, specular e nos decalques(ou adesivos) foram feitos em cada imagem uma projeção diferente.
Render: MentalRay, Softimage
Composição e ajustes: Fusion
Espero que gostem e comentem também!

This is a model created by Melies school used for an exercise that consisted in building a studio lighting, car shader and decals.
Incidence and specular maps were used on the bodywork and on the decals, different projections were made for each of them.
Render: Mental Ray, Softimage
Composition and final adjustments: Fusion
Hope you like it and post your comments too!